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0
votes
Fixed

[Linux Editor] Crash with OculusVR plugin

Linux

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Aug 20, 2016

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Version/s: 5.4.0p1

Steps to reproduce: 1) Open the latest attached project (OC link). 2) Press 'Play'. The Editor crashes while initializing OculusVR ... Read more

1
votes
Won't Fix

Angle braces confuses compiler in syntactically correct C# code

Scripting

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Aug 23, 2016

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Version/s: 5.3.5p7

How to reproduce: 1. Open the attached project 2. Observe the Test.cs compile error CS1525: Unexpected symbol '<' 3. See Test.cs:8--... Read more

0
votes
Postponed

Unity crashes on importing fbx files (fbxsdk::KFCurve::KeyGetLeftDerivat...

--

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Aug 19, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Try opening the attached project. The editor crashes and the only workaround is by deleting the fbx files t... Read more

0
votes
Duplicate

[Minor issue]Layer collision matrix does not display full name of the la...

Physics

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Aug 23, 2016

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Version/s: 5.4.0f3

Steps to reproduce the issue: 1. Create a new project. 2. Create a new layer ("Layers->Edit Layers...") by entering a name that exce... Read more

0
votes
Not Reproducible

Transparent shader bleeds to white when more than one light is used.

Shadows/Lights

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Aug 24, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open user attached project. 2. Open 'main' scene 3. Select 'Particle System' from Hierarchy. 4. Notice 'normal'... Read more

0
votes
By Design

[WebGL] Images/text look blurred on Retina screen

WebGL

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Jul 15, 2016

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Version/s: 5.3.4f1

Reproduction Steps: 1. Open User's project 2. Build to WebGL 3. Open on Browser 4. Look at the difference of text "UI Text Component... Read more

0
votes
Duplicate

Wireframe thickness on Retina screen is much lower than on FullHD extern...

Editor - Other

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Aug 23, 2016

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Version/s: 5.4.0f3

Reproduction Steps: 1. Create new project 2. Create 3D object Sphere 3. Select Wireframe mode 4. Try dragging Unity window to the Fu... Read more

0
votes
Fixed

[MonoDevelop][Boo] Building boo assembly through MD throws error instead

CodeEditors

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Aug 24, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project 2. Open script "Test" using MonoDevelop 3. Press F8 to build all assemblies 4. Notice ... Read more

3
votes
Fixed

Halo light goes through "Opaque" and "Transparent" shaded objects.

Graphics - General

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Aug 22, 2016

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Version/s: 5.4.0f3

Steps to reproduce( or just watch two attached gifs): 1. Open my attached project "case825212Halo". 2. Open "HaloLightTest" scene. 3... Read more

0
votes
By Design

OnMouseEnter/OnMouseExit with external mouse gets called only when mouse...

Android

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Aug 12, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open "822685_OnMouseEnterExit.zip" project 2) Build and run "repro" scene 3) Using USB OTG adapter connect mo... Read more

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