Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.5f1
Issue ID
825726
Regression
No
Transparent shader bleeds to white when more than one light is used.
How to reproduce:
1. Open user attached project.
2. Open 'main' scene
3. Select 'Particle System' from Hierarchy.
4. Notice 'normal' behaviour.
5. Enable '2ndLightCausingProblemswithParticleSystemUsingAnAlbedoShader' light from hierarchy.
6. Notice Particle System bleeds white color in high activity areas (middle of particle system).
Expected behaviour: Number of light sources not affecting the behaviour of a shader.
Actual behaviour: Shader bleeds white if more than one light is used to illuminate it.
Reproduced on: 5.2.4.f1, 5.3.5f1, 5.3.6p3, 5.4.0p2, 5.5.0a6, 5.5.0b1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment