Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.5f1
Issue ID
825726
Regression
No
Transparent shader bleeds to white when more than one light is used.
How to reproduce:
1. Open user attached project.
2. Open 'main' scene
3. Select 'Particle System' from Hierarchy.
4. Notice 'normal' behaviour.
5. Enable '2ndLightCausingProblemswithParticleSystemUsingAnAlbedoShader' light from hierarchy.
6. Notice Particle System bleeds white color in high activity areas (middle of particle system).
Expected behaviour: Number of light sources not affecting the behaviour of a shader.
Actual behaviour: Shader bleeds white if more than one light is used to illuminate it.
Reproduced on: 5.2.4.f1, 5.3.5f1, 5.3.6p3, 5.4.0p2, 5.5.0a6, 5.5.0b1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment