Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.5f1
Issue ID
825726
Regression
No
Transparent shader bleeds to white when more than one light is used.
How to reproduce:
1. Open user attached project.
2. Open 'main' scene
3. Select 'Particle System' from Hierarchy.
4. Notice 'normal' behaviour.
5. Enable '2ndLightCausingProblemswithParticleSystemUsingAnAlbedoShader' light from hierarchy.
6. Notice Particle System bleeds white color in high activity areas (middle of particle system).
Expected behaviour: Number of light sources not affecting the behaviour of a shader.
Actual behaviour: Shader bleeds white if more than one light is used to illuminate it.
Reproduced on: 5.2.4.f1, 5.3.5f1, 5.3.6p3, 5.4.0p2, 5.5.0a6, 5.5.0b1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment