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[shaders] Mac shader compiler runs out of memory on complex surface shad...
Importing "The Blacksmith: Characters" asset, the editor gives an error "Protocol error - failed to read correct magic number". The ... Read more
[iOS]Exception is thrown after splash screen appears when using Unity Ads
Steps to reproduce the issue: 1. Download attached project (link to the storage and share service is provided in the user’s email). ... Read more
Coroutine functions are sometimes labelled incorrectly in the Profiler
Steps to reproduce: 1. Download and open attached project CoroutineProfileTest.zip 2. Open scene CoroutineProfileTest_scene 3. Obser... Read more
Particles jitter when simulating it by increasing Playback Time
How to reproduce: 1. Open the attached project 2. Open "broken" scene and select Particle System in hierarchy 3. In the Editor Part... Read more
Clicking on particles that have prewarm enabled but looping disabled doe...
How to reproduce: 1. Open user project. 2. Open scene "broken". 3. From Assets > bug folder drop "working" prefab into hierarchy. 4.... Read more
Building for WebGL when project includes StreamingAssets folder fails il...
Steps to reproduce: 1. open attached project "glRepro.zip" 2. build for WebGL - IL2CPP did not run properly error and cancels build... Read more
[Shaders] Blacksmith Characters pack shaders don't compile in 5.4+ due t...
"The Blacksmith: Characters" Asset displays missing (magenta) textures on characters unless the shaders are set to "Standard" 1. Wh... Read more
Crashed in :AnimationCurveTpl<Vector3f>::EvaluateClamp when playing lega...
Steps to reproduce: 1) Download attached project and open in Unity. 2) Open scene 'MiniSplashScene' and press Play. 3) Wait for ... Read more
"res/mipmap-[density]" folders for launcher icons are missing
Reproduction steps: 1) Open user's attached project 2) Build it for Android 3) Open .apk file using "Winrar" 4) Go to "res" folder -... Read more
[Matchmaking] Connection drop on the second connection attempt
Reproduction steps: 1) Open user's attached project 2) Configure Multiplayer settings in "Services" window 3) Build and run project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects