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[Noodles] Deleting a block preserves the connected noodle
Repro steps:1. Attach any node to a block2. Delete the block3. Observe how the node's noodle is still shown (video attached). Expect... Read more
[Improved Prefab] Position and Rotation parameters of Transform componen...
Position and Rotation parameters of Transform component appear in boldface after creating a prefab of the game object. Steps to repr... Read more
[Vuforia] Game objects under Vuforia section are only created once
Steps To Reproduce: 1. Create a Project2. Hierarchy > Create > Vuforia > AR Camera. *((Popups for importing/updating Vufori... Read more
[Vuforia] Build fails with Build and Run if vuforia packages are present...
Steps To Reproduce: 1. Create a Project2. File > Build Settings > Player Settings3. Player Settings > XR > Check Vuforia... Read more
[UI] Viewport display only perspective view instead of default after swi...
[UI] Viewport display only perspective view instead of top, front and right after switching layout to 4 Split. Viewport display only... Read more
Assembly Definition files significantly increase the time it takes to pe...
For each Assembly Definition file in a project, the time it takes to perform common actions in the Unity editor increases linearly. ... Read more
[Android] VideoPlayer plays video with stuttering when Handheld.PlayFull...
To reproduce:1. Open Attached project file "1109087"2. Build and Run "Scene"3. Press on the first button and notice that the video i... Read more
Hinge Joint 2D Connected Anchor doesn't rotate around Anchor when multit...
Steps to reproduce:1. Open attached project "Joint_repro"2. Go to Edit->Project Settings...->Physics 2D->Job Options(Experi... Read more
Overridies in Nested instances are collapsed when one override is applied
Steps:1) Open attached project2) Load TestScene3) Select the Cube (nestor) in the Hierarchy4) Click on Overrides window5) Select "Sp... Read more
Undo does not refresh the Overrides window
Steps:1) Open attached project2) Load TestScene3) Select the Cube (nestor) in the Hierarchy4) Click on Overrides window5) Apply a fe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject