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[LWRP] All Meshes Invisible in Android Build LWRP
SRP Repo: Issue #1316 All Meshes Invisible in Android Build LWRP I can't for the life of me get any meshes to render at all in my ... Read more
[LWRP] LWRP Visible Light Popping
I have a thread about this on the forums: https://forum.unity.com/threads/lwrp-visible-light-popping-issue-with-sorting.530382/ To ... Read more
[XR][Hololens][URP] Deploy Exceptions
I have no trouble deploying on my Hololens except when I use the Lightweight Render Pipeline. When I deploy to a Hololens with the L... Read more
[LWRP] Multiple Cameras causes Post-Processing disappearing
SRP Repo: Issue #1356 Setup a scene like a following: 1st Camera Depth: -1 Post-Process Layer 2nd Camera Depth: 0 Clear: Depth On... Read more
[LWRP] A problem with using multiple camera and setting Viewport Rect.
SRP Repo: Issue #1454 When using multiple camera and setting Viewport Rect, this problem will occur. Setup a scene like a followin... Read more
[LWRP] Only first pass gets rendered when using multi-pass shaders
SRP Repo: Issue #1469 I'm currently porting over shaders from a project which uses a multipass shader. However, only the first pas... Read more
[XR][Hololens][URP] With shadows enabled, the scene is flipped and follo...
SRP Repo: Issue #1498 We're developing for Hololens on Unity 2018.1.0f2, LWRP 1.1.10-preview. (We had the same issue making some tr... Read more
[LWRP] [LW 1.1.10 -> 2.0.1] Extreme Performance Regression (36 times slo...
SRP Repo: Issue #1523 What happened? I do a lot of research and testing for AR. When updating a test project to Lightweight Render ... Read more
[LWRP] Metal: Fragment shader missing buffer binding at index 3 (_LightI...
SRP Repo: Issue #1524 What happened? Hello, I upgraded to the latest 2.0.1 preview for the Lightweight Pipeline & Shadergraph pack... Read more
Crash on RtlEnterCriticalSection when recompiling in a scene with custom...
How to reproduce: 1. Open the attached "1058104_repro.zip" project 2. While the scripts are compiling, open "Game" scene 3. Wait for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted