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[Android][GLES3] Skinned Mesh with custom material is rendered glitchy o...
Repro steps:1. Open attached project2. Build and Run on Android3. Observe the two models Actual: The left figure is glitching out Re... Read more
[ShaderGraph] ColorShader (debug) infinite texture property generation o...
When ColorShader (debug shader for preview) is selected, and an assembly reload is performed, texture properties can be infinitely g... Read more
[ShaderGraph] Subgraph references not updating correctly
Something is wrong in the asset dependency system. SubgraphNode instances dont update correctly when the reference graph is updated.... Read more
Packman UI - Disabling Modules error message is inaccurate
When the user attempts to disable a module through the Package Manager UI, the error message shown to him is erroneous in displaying... Read more
[OSX][Windows] A collection of bugs from GitHub fixed.
This is a bug for various bugs fixed in PR: https://ono.unity3d.com/unity/unity/pull-request/80924/_/2018.3/input/new/bug-fixesThey ... Read more
[Windows][Standalone] Windows.Webcam fails to capture video for Standalo...
After the code move from XR.WSA.Webcam to Windows.Webcam, the video capture does not work on Windows standalone player or Editor.The... Read more
Visual Studio debugger reports variables with same name in Coroutine as ...
How to reproduce:1. Open the attached project ("case_1131564-VisualStudioDebuggerIncorrectNull.zip")2. Open the "TestScript" and sta... Read more
[Linux] Hovering over console messages also hovers over hierarchy elements
To reproduce:1) Open the attached project and 8.AllDone scene2) Make sure your layout has both Console and Hierarchy open and visibl... Read more
[ECS] Transform.Position values reset to 0 after changing it when Entiti...
How to reproduce:1. Open attached Unity project "Copy Transform Error"2. Load "SampleScene" scene3. Select Demonstration GameObject4... Read more
[ShaderGraph] Drag-dropping normal map texture into a shader graph cause...
Drag-dropping the attached texture into a shader graph causes the following error and does not create a SampleTexture2D Node: NullRe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask