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Unity crashes if Destroy is called on the default UI material
Steps to reproduce: 1. Download and open the attached project2. Enter Playmode Reproduced on 2017.4.0f1, 2017.4.20f2, 2018.3.6f1, 20... Read more
[Vulkan] LWRP shows artefact in Vulkan player
Steps:1.Open attached project in comment2. Switch to PC/Desktop platform3. In PlayerSettings change to use Vulkan Editor4. Make Vulk... Read more
Editor goes blank when setting Camera's clear flags to "Depth only" or "...
Steps to reproduce:1. Open attached project "Mech_Builder.zip"2. Open SampleScene3. Select "Camera" in the Hierarchy4. Set "Clear fl... Read more
Thread-Deadlock during prepare method by JIT
Reproduction steps: 1. Open "JITCrash.zip" project2. Build Standalone Build3. Run "run.bat" in the Project folder 6-8 times4. Notice... Read more
[DX11] LWRP not rendering hair in DX11 player
Steps:1.Open attached project in comment2. Switch to PC/Desktop platform3. In PlayerSettings change to use DX11 Editor4. Make DX11 P... Read more
Position of the RaycastHit.point is inconsistent when using Physics.BoxC...
How to reproduce:1. Open attached project "Case_1111328_repro.zip"2. Open "123" scene3. Enter Play Mode4. Open Scene Window5. Observ... Read more
[Timeline] TimelinePlayable constructor uses JIT method in Mono .NET 3.5...
How to reproduce:1. Create a timeline playable asset.2. Create a new scene and add a new Playable Director referencing your playable... Read more
[Mac] [OpenGL] LWRP breaks Game View rendering when the Graphics API is ...
How to reproduce:1. Create a new project2. Add the LWRP package to the project3. Change your Graphics API to OpenGL4. Add the LWRP R... Read more
Unsupported formats for Async GPU readback
R16G16B16A16_Unorm should be supported for AsyncGPUReadback Step:1. Open repro project, hit play2. Observe console about error sayin... Read more
Lightmapper crash after runtime error pop up
Updating a project from 2018.3.5f1 to 2019.1.0b2 i get a crash when trying switching to CPU progressive lightmapper Updated Repo- Cl... Read more
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