Search Issue Tracker
Won't Fix
Votes
4
Found in
2017.3.0a1
2018.3.0a1
2018.3.4f1
2019.1.0a1
2019.2.0a1
Issue ID
1127010
Regression
No
Thread-Deadlock during prepare method by JIT
Reproduction steps:
1. Open "JITCrash.zip" project
2. Build Standalone Build
3. Run "run.bat" in the Project folder 6-8 times
4. Notice that at least one CMD window stalls and doesn't update
Expected Result: No Thread-Deadlock during prepare method by JIT
Actual Result: Thread-Deadlock during prepare method by JIT
Reproduced with: 2019.2.0a5, 2019.1.0b3, 2018.3.6f1, 2017.4.20f2
-
Tor-Vestergaard
Apr 05, 2019 20:55
( Note to anyone who searches and finds this issue: this bug was fixed with version 2.0.16 of Odin )
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note:
There was a deadlock between a mono runtime lock and a lock in the Sirenix plugin, with each depending on the other. I modified the code path in Sirenix to use a lock free queue rather than taking a lock.