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[ShaderCompiler] inout structs with COLOR semantic member cause wrong em...
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that the app crashes on startup Read more
[LegacyShaders] [Self-Illumin] No Emission(Lightmapper) component after ...
Repro steps:1) Open Unity 42) Select Self-Illumin/Diffuse shader on newly created material3) Notice Emission(Lightmapper) Component ... Read more
[ UI ] Buttons hidden behind other buttons register hovers and presses
Reproduction steps:1. Open attached project "CanvasRaycastBug"2. Open scene "Test"3. Enter play mode4. In game view hover over "Butt... Read more
[RectTransform] Undo breaks RectTransform anchoring
Steps to reproduce: 1. Open attached project.2. Open TestScene.3. Choose Canvas -> Slider -> Fill Area -> Fill in the hiera... Read more
[OSX] Color picker doesn't update in realtime
To reproduce:1. Create a material2. Use color picker to select albedo3. Move picker around4. Notice color isn't updated, if you maxi... Read more
[AssetBundles] Asset bundles don't contain Precomputed Realtime GI if Ba...
How to reproduce: 1. Open attached project2. Open scene Loading.unity3. Select BugReport/Build Bundles4. Open scene Data/Scene.unity... Read more
[UnusedByteCodeStripper2] Unhelpful error message if a namespace in link...
Reproduction steps:1. Open attached project "LinkXMLBadM"2. Build scene "Test" for WebGL3. The build will fail because of bad namesp... Read more
Editor crash at websocket disconnect
Reproducible on 5.0, 5.1, 5.2; Repro steps:1. open attached project "repro.zip";2. open "StartUpScene" scene;3. play the scene. Pres... Read more
UI images with negative width or height produce artifacts
Steps to reproduce: 1. Open attached project2. Untitled scene should be loaded automatically. If not, then load it manually3. Notice... Read more
System.Reflection.TargetInvocationException importing plugin
To reproduce:1. Create new project2. Import attached HoverVR-1.4.0.unitypackage package3. Reimport all or reimport plugin folder3. N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used