Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.0f1
Issue ID
721644
Regression
Yes
[LegacyShaders] [Self-Illumin] No Emission(Lightmapper) component after Unity 5
Repro steps:
1) Open Unity 4
2) Select Self-Illumin/Diffuse shader on newly created material
3) Notice Emission(Lightmapper) Component in the Inspector window
4) Open Unity 5
5) Create a new material and select Legacy Shaders/Self-Illumin/Diffuse shader on it
6) Notice Emission(Lightmapper) Component is lacking compared to Unity 4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment