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Shortcut Manager - The blue highlight disappears from the currently sele...
When you select a command in a category, the blue highlight will disappear from the category currently selected. There is still a hi... Read more
Partial Avatar Mask overrides full model base animation when Avatar Mask...
To reproduce, using Animation Import Settings:1. Open user's attached project ("masktest54")2. Select "Ethan" in the Hierarchy windo... Read more
Unity Editor crashes when using circular dependency due to stack overflow
Steps to reproduce:1. Open attached project "case_1098168-Unity_Crash_1.zip"2. Go to Window -> Asset Management -> Tech Tree E... Read more
Shortcut Manager - Right clicking a command does not select it
If you right click a command, it will not actually get selected. This is especially annoying if you have previously selected a diffe... Read more
Unity batchmode freezes after passing incorrect path to editorTestsResul...
How to reproduce:1. Download the attached project2. Launch Unity with -batchmode -runEditorTests -projectPath %projectPath% -editorT... Read more
Obscure error is displayed which fails script compilation, but no inform...
Reproduction steps: 1. Open "Repro" project2. See Error3. Clear the Errors4. Select "Main Camera" in "Main" scene5. See the Script "... Read more
Tracked pose driver - Lost tracking bug
Steps to Reproduce:- Set up an Oculus Rift- Use Editor 2019.2.0a2- Open the attached reproduction project "TPD Test.zip" with- Open ... Read more
Changing the GameObject rotation LODGroup.size changes from 1 to 1.00000...
Changing the GameObject rotation causes the LODGroup bounds to become outdated and the LODGroup UI displays a "Recalculate Bounds" b... Read more
[Android] Build fails when the Assets/Plugins/Android folder which has a...
Repro steps:1. Open QA attached project "repro_1110471"2. Build for Android Actual: Build fails and an "UnauthorizedAccessException"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names