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Valid code no longer compiles in new Unity versions
How to reproduce: 1. Open tester's project (CompileTestProject.zip) 2. Open "Test.unity" scene Expected result: Code in "Test.cs" f... Read more
Editor icons have aliasing issues - Windows Only
Icons look blurry and jagged, like they have been upscaled, when display scaling is >100% Repro steps: -set your display scaling ... Read more
[Profiler] Profiler data doesn't appear when attached to the player.
Profiler data doesn't appear when attaching the Autoconnect profiler to the player. Steps to repro: 1. Open the attached project or... Read more
Building a game for a non-active target without switching to it first fails
Steps to reproduce: 1. Open new Unity project 2. Open 'Build Settings' window 3. Select any non-active target DO NOT switch to it 4... Read more
UWP Player - Mouse Position isn't calculated correctly when Windows UI s...
If you create a UWP player and boot it while your Windows UI scale is above 100%, the mouse position in the player won't be calculat... Read more
[Lumin]Only skybox and canvas render in Lightweight Rendering Pipeline
Steps to reproduce: 1. Create a new project in MLTP1 with LWRP template 2. Run the Magic Leap simulator 3. Enter playmode in the pro... Read more
[Non-HMD | OpenGL] Camera rotation in the Build slightly differs from th...
To reproduce: 1. Open QA's attached project 2. Build on Windows x64 and run it 3. Press Right or Left arrow keys to switch views Ex... Read more
[Windows] "Failed to create decoder" exception thrown while playing deve...
Failed to create decoder exception thrown while playing development build. Steps to repro: 1. Create a new project. 2. Open Build s... Read more
ScriptedImporter generates an error when trying to create a new scene
1. Open the provided project 2. Browse for the level.dat file in Assets-->SamOatesGames --> UnityMineCraft --> Examples --> Flat Wor... Read more
[SRP] GL immediate mode geometry does not appear using Lightweight RP fo...
GL immediate mode geometry generated via script in OnPostRender does not appear in Game view during Play mode when the Scriptable Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1