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[IL2CPP] Build fails with link.xml
Build fails if link.xml is included in the Assets folder with those lines <assembly fullname="System.Web.Services"><type fu... Read more
Mono cannot validate SSL certificate properly on Windows
To reproduce:1. Open the attached project2. Open NetworkTest.cs and comment line:ch.ChainPolicy.RevocationMode = X509RevocationMode.... Read more
[IL2CPP] Socket I/O hanging with IL2CPP
1. Open attach project2. In scene "TestScene" on "TestObject" change IP to your computers IP3. Build to iOS with IL2CPP4. Launch via... Read more
Replacing fbx in Explorer results in wrong locomotion animation
How to reproduce:1. Open the attached project2. Play locomotion_test scene3. Notice that fishman_old file is on the spot, while the ... Read more
The editor crashes when adding a component with a DestroyImmediate() cal...
How to reproduce: 1. Open attached project2. Select any gameobject3. Drag and Drop EditorCrasher.cs into the inspector to attach it-... Read more
[WheelCollider][Prefab] Crash when applying change to prefab
Steps to reproduce: 1. Create new project2. Create new GameObject and attach the Rigidbody component to it3. Drag previously created... Read more
[Webplayer][Linear] Scene looks completely burnt on Safari
How to reproduce:1. Create a new project2. Add a cube to the scene and save it3. Switch platform to webplayer4. Open player settings... Read more
NetworkStartPosition rotation does not work for the client
How to reproduce: 1. Open attached project2. Build to standalone and run3. Start as LAN Host4. Play scene in the Editor5. Start as L... Read more
[SphereCast] Collider isn't detected when sphere cast is created in cert...
Steps to reproduce: 1. Open attached project2. Attach testPhysics.cs to any object in hierarchy3. Run scene4. In console, notice tha... Read more
Light CommandBuffer global shader properties regression in 5.2
Looks like multi-threading preparations of shadow map rendering has broken the ability to set globals from shadowmap related command... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window