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Some shaders are rendered more brightly on Samsung Galaxy S4 on GLES3
Some shaders looks more brightly on Samsung Galaxy S4. Other devices might be affected too. Read more
ulink crash the iOS player when using il2cpp
To reproduce: 1) Download and open attached project2) Make sure that scripting backend is set to il2cpp3) Build and run for iOS4) On... Read more
[WebGL] First invocation for serialisation of object
-e: First invocation for serialisation of object (Protobuf-net) causes exception, subsequent calls are passing -repro:--compile and ... Read more
[iOS] GCHandle.Alloc throws error on il2cpp build
To reproduce: 1) Download and build project2) Build and run il2cppTest scene on iOS3) Notice error in console:ArgumentException: Obj... Read more
[iOS][IL2CPP] 'Failed running UnusedBytecodeStripper2' when Mono strippi...
To Reproduce: 1. In any project set stripping level in Android (or iOS with mono backen) players settings to mscorlib.2. Build with ... Read more
Bug reporter attaches wrong project (newest one, not the "working" proje...
Steps to reproduce: 1. Create new Unity project, name it Test_012. Once open, minimize the editor an create another Unity project, n... Read more
[AssetBundle] Collision when building AssetBundles
Reproduction steps:1. Open attached project2. Build AssetBundles by clicking on Test/Build Asset Bundles3. AssetBundles are not buil... Read more
[Resources folder] Resources.LoadAsync stops processing on Windows
Reproduction steps:1. Open attached project2. Open scene "Main"3. Enter play mode4. Press any button (Input.anyKeyDown), this will c... Read more
[VR] Crash on player after enabling 'Virtual Reality Supported' checkbox
To Reproduce: 1. Create new project2. Turn on 'Virtual Reality Supported'3. Play in Editor Read more
Astar pathfinding graphtypes don't create nodes on older iOS devices whe...
To reproduce: 1) Download and open project2) Make sure that scripting backend is set to il2cpp3) Build and run for iOS4) Tap anywher... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used