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[Win] Editor stuck in endless "Hold on compiling scripts ..."
-e: see title, starts in 2018.2a3 -repro: --open attached project with latest 2018.2 --alt+tab away --switch back to Unity --NOTIC... Read more
[Enlighten] Lightmap UVs have incorrect offsets after entering into play...
Steps to repro: 1. Open attached project and 'Room_A' scene; 2. Open Lighting window (Window>Lighting>Settings); 3. Generate lighti... Read more
Package Manager - Seeing very long load times
Package Manger - Switching between "In Project" and "All" can create long load times 1. What happened When switching between "In Pr... Read more
[PLM] Texel validity visualization is sometimes only shown for some ligh...
Texel validity visualization does not show for some lightmaps. See the image below. The plane and sphere are in separate lightmaps, ... Read more
[Polybrush] Normals are not updated when modifying a mesh
Steps to reproduce: 1. Open user attached project 2. Click Tools -> Polybrush -> Polybrush Window 3. Paint on the selected mesh 4. O... Read more
[MSE] "Bake paused in play mode" incorrectly appears in progress bar aft...
When entering into play mode with additively loaded scenes in the Hierarchy, "Bake paused in play mode" text incorrectly appears in ... Read more
[Mac 10.13]Pink screen is rendered by scene view on creating a new proje...
[Mac 10.13]Pink screen is rendered by scene view on creating a new project using HDRP template Pink screen is rendered by scene vie... Read more
Mesh with high compression size is higher than with no compression
To reproduce: 1. Open project 2. Build and run 'MyScene' with Development build and Autoconnect Profiler enabled 3. Connect the play... Read more
LineRenderer sometimes does not change its startWidth or endWitdh when c...
How to reproduce: 1. Open attached project ("LineRendererNotDissapearingBug.zip") 2. Enter Play Mode 3. In Hierarchy, delete "Target... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1