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By Design
Votes
0
Found in
2018.1.0b10
Issue ID
1016524
Regression
No
Mesh with high compression size is higher than with no compression
To reproduce:
1. Open project
2. Build and run 'MyScene' with Development build and Autoconnect Profiler enabled
3. Connect the player to unity profiler.
4. Take Sample of the memory as detailed.
5. Expand Assets -> Mesh.
Expected: all meshes will be the same size
Actual: mesh with High Compression is larger than with no compression
Reproduced: 2017.1.3f1, 2017.2.1p3, 2017.3.2f1, 2018.1.0b12, 2018.2.0a5
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Resolution Note:
By-design so far. When mesh compression is enabled on MeshImporter, the runtime vertex data will not be compressed (will turn Vertex compression in player settings to OFF). The memory here is purely showing the runtime vertex memory.