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By Design

Votes

0

Found in

2018.1.0b10

Issue ID

1016524

Regression

No

Mesh with high compression size is higher than with no compression

Graphics - General

-

To reproduce:
1. Open project
2. Build and run 'MyScene' with Development build and Autoconnect Profiler enabled
3. Connect the player to unity profiler.
4. Take Sample of the memory as detailed.
5. Expand Assets -> Mesh.

Expected: all meshes will be the same size
Actual: mesh with High Compression is larger than with no compression

Reproduced: 2017.1.3f1, 2017.2.1p3, 2017.3.2f1, 2018.1.0b12, 2018.2.0a5

  1. Resolution Note:

    By-design so far. When mesh compression is enabled on MeshImporter, the runtime vertex data will not be compressed (will turn Vertex compression in player settings to OFF). The memory here is purely showing the runtime vertex memory.

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