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Android IL2CPP has no stacktraces on some devices
Release notes state that IL2CPP is officially supported for Android, but there are no stacktraces in exceptions on some devices. The... Read more
[PostProcessScene] build index of active scene is equal to -1
Repro steps: 1. Open user attached project Scene1. 2. Build project -Notice output of console: build index of active scene is equ... Read more
Missing scripts do not respond to right-clicking their name in the Inspe...
Reproduction steps: 1. Open the project 2. Select "GameObject" prefab. 3. Right-click the label (Script) in the Inspector Actual re... Read more
Undo resets inspector for ExecuteInEditMode scripts when same object has...
Steps to reproduce: 1. Open attached project "820473.zip" 2. Open scene repro 3. Click on "Cube" and notice that it has Test script... Read more
Launcher unintuitive when licence expired
1) After installing the Win10 anniversary update, I get a license error. 2) Observe that the Re-Activate button is greyed out but t... Read more
Assigning a value to an element in a SyncListString that was previously ...
Steps to reproduce: 1) Open the attached project. 2) Open scene 'Bug'. 3) Press Play. 4) Press 'Lan Host(H). 5) Press 'Set Element R... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Abandoned Manor p...
Steps to reproduce: 1. Open attached project 2. Disable VSync in Quality Settings 3. Change graphics API for Mac Standalone to Meta... Read more
[Anim] InvalidCastException on rename of sprite in AW
Renaming a GO property works fine on transform properties, but doesn't work and generates an error when done on a sprite. repro: -o... Read more
Sprite edit (rename) is discarded without warning, in this workflow
In this specific workflow, I lose my name edit/change in a sprite because of not clicking Apply. In all other variations of this wor... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Alloy Sample Scen...
Steps to reproduce: 1. Open attached project 2. Disable VSync in Quality Settings 3. Change graphics API for Mac Standalone to Meta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view