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Task of generic struct crashes at mono_metadata_class_equal when enterin...
Steps to reproduce:1. Download the attached project and open "TestScene" scene2. Enter play mode and wait 5 seconds3. Exit play mode... Read more
[LWRP] Oculus renders black when initialization is finished off of head ...
Steps to reproduce:1. Download and open the latest attached project(1122006.zip or OculusLWRP.7z)2. Build for standalone3. Launch bu... Read more
[Oculus GO] [ShaderGraph] Texture artifacts are seen when using PBR Grap...
On 2018.3.4f1 this is also reproducible on Android To reproduce:1. Open attached project2. Build for Oculus GO Actual result: graphi... Read more
Crash on block_remove or tlsf_free when entering Play mode after using 3...
How to reproduce:1. Open the "VegetationPainter_Crash.zip" project2. Open the "Test_Level.unity" scene3. Select VegetationPainter -&... Read more
[DX12][LWRP] "m_ResourceToKeyMap.find(tid) == m_ResourceToKeyMap.end" ex...
"m_ResourceToKeyMap.find(tid) == m_ResourceToKeyMap.end()" exception is thrown on changing color space Linear to Gamma. Steps to rep... Read more
Mesh Collider generates incorrect collider shape when the convex option ...
Steps to reproduce:1. Download 1122870_repro.zip and open "test" scene2. Enable Convex collider for cylinder game object Expected re... Read more
Editor/Player crashes when the logfile path contains non-ASCII characters
How to reproduce:1. Create a shortcut for Unity Editor2. Add a -logfile command line argument followed by a path, containing non-ASC... Read more
Prefab Edit mode ignores Sprite's pixels-per-unit setting
Steps to reproduce:1. Open original project "Bug (prefab editor).zip"2. Observe button in Scene, notice that button texture is mappe... Read more
Incorrect position using <Position> instead of <Transform> when changing...
Steps to reproduce:1. Open original project "TurnBasedBattle.zip"2. Open "TurnedBasedBattle" scene3. Press "Play"4. Press load field... Read more
Continuously updating colorMultiplier for a Selectable's colors allocate...
How to reproduce:1. Open user-submitted project (ColorTest) and 'SampleScene' scene2. Enter Play Mode3. Open the Profiler window and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template