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Fixed in 7.1.6

Votes

0

Found in [Package]

5.2.3

Issue ID

1122950

Regression

No

[Oculus GO] [ShaderGraph] Texture artifacts are seen when using PBR Graph shaders with Transparent surface

Package: Scriptable Render Pipeline Lightweight

-

On 2018.3.4f1 this is also reproducible on Android

To reproduce:
1. Open attached project
2. Build for Oculus GO

Actual result: graphical artifacts are visible on the edges of the object (also faces that have certain minimum angle value between them)

Reproduced in: 2018.3.4f1, 2019.1.0b2, 2019.2.0a4

Note1: bug can be recreated on any project by adding PBR shader
Note: only condition needed to reproduce - setting Surface to Opaque (default setting) in your ShaderGraph Shader settings

  1. Resolution Note (fix version 7.1.6):

    Fixed in 2019.3.0f2

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