Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0b2
Issue ID
1123013
Regression
No
[DX12][LWRP] "m_ResourceToKeyMap.find(tid) == m_ResourceToKeyMap.end" exception is thrown on changing color space to Gamma
"m_ResourceToKeyMap.find(tid) == m_ResourceToKeyMap.end()" exception is thrown on changing color space Linear to Gamma.
Steps to repro:
1. Create a new Project with LWRP template.
2. File > Build Settings > Player Settings.
3. Other Settings > Uncheck "Auto-Graphics API for Window" checkbox.
4. Add Direct3D12 > move to the top of the list > Apply.
5. Change Color space Linear to Gamma.
Actual Result:
"m_ResourceToKeyMap.find(tid) == m_ResourceToKeyMap.end()" exception is thrown in the console.
Expected Result:
No exception is thrown in console.
Reproducible in:
2019.2.0a4, 2019.1.0b2, 2019.1.0a14, 2019.1.0a10.
NOTE:
1. LWRP option is available in the template Menu from 2019.1.0a10.
2. It occurs with only DX12.
Environment:
Occurs only on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Add comment