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0
votes
By Design

[Animator] Animator Controller resetting state to default when trigger i...

Animation

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May 16, 2017

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Version/s: 5.6.0f1

Steps to reproduce: 1) Download attached project and open in Unity2) Open 'MainScene' and press Play3) In login screen, click on 'Co... Read more

0
votes
Duplicate

Network components have C# icons

Editor - Other

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May 16, 2017

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Version/s: 2017.1.0b5

Most (all) network components have lost their icons and are displayed as C# scriptsChecked: Network Manager, Network Manager HUD, Ne... Read more

0
votes
Won't Fix

[Billboard] Shadowy artifact appears on tree billboard at certain camera...

Speedtree Integration

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May 17, 2017

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Version/s: 2017.1.0b5

Steps to repro: 1. Open attached project and 'BillboardShadowsTest' scene;2. Observe shadow on tree billboard in Game view. Expected... Read more

1
votes
Fixed

[Linux] Input.mousePosition returns Infinity or NaN in fullscreen mode

Linux

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Feb 12, 2017

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Version/s: 5.6.0xb6

Steps to reproduce:1) Open the attached project.2) Build for Linux.3) Run the build in fullscreen mode. The output of Input.mousePos... Read more

0
votes
Duplicate

Legacy Shaders/Specular flickering when both HDR and Anti Aliasing are e...

Shaders

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May 13, 2017

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Version/s: 5.6.1f1

To reproduce:1. Open attached Unity project "MSAA Bloom.zip"2. Open "TEST" scene3. Look around the scene with right mouse button and... Read more

2
votes
Fixed

mono_custom_attrs_from_class leaks memory when empty scene is played mul...

Scene Management

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May 16, 2017

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Version/s: 2017.1.0b3

To reproduce: 1. Create a new project - set to Old mono runtime2. Open activity monitor3. Play/stop scene multiple times Expected: m... Read more

0
votes
Fixed

[UWP] Input Mouse axies return invalid values in the first frame after l...

Windows Store Apps

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May 15, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project "911008.zip"2. Build "test" scene for UWP3. Open VS solution4. Build & Deploy on loc... Read more

1
votes
By Design

[Editor] [Deferred] Light/normal direction getting reversed on actions w...

Shadows/Lights

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Feb 15, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Open the attached project called ""2. Make sure Editor is running in the DX11 mode.3. Put the Game and Scene v... Read more

0
votes
Duplicate

Texture2DArray.Apply() fails to free texture's system memory after uploa...

Graphics - General

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Mar 17, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project.2. Open "main" scene.3. Enable "LoadTextureArra... Read more

0
votes
Fixed

Flares can not be seen through triggers

Shadows/Lights

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May 16, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Create an object and make sure that is has collider that has trigger marked.2. Create flare and put it behind ... Read more

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