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[UI] Highlighted color being displayed instead of Selected color on Inpu...
Highlighted color being displayed instead of Selected color on Input field. Steps to reproduce:1. Open an attached project or create... Read more
[UI] Scrollbar does not animate when value is used as a parameter in the...
Scrollbar handle does not animate according to the "Value" property, Although value changes in the inspector. Steps to repro:1. Crea... Read more
All Instances of different prefabs disappear from the scene when one of ...
Steps to reproduce:1. Open users attached project2. In Hierarchy window expand GameObject "Root" and then expand GameObject "Battle"... Read more
A File with German Umlaut changes Charset when Duplicated
To reproduce: 1. Open Unity and create a New Project2. Right click on Project view and press Create > Folder3. Name it "ABC"4. In... Read more
Opening Version control window while Work Offline is enabled will cause ...
Steps to reproduce: 1. Create new project in workspace2. Connect to VCS server3. Enable Work offline4. Open version control window5.... Read more
[Editor] Color picker doesn't work when selected from the inspector
Color picker doesn't work when selected from the inspector Steps to reproduce:1. Create a new project2. Select the directional light... Read more
UV overlap calculation makes baking stall + unresponsive Editor on asset...
Steps to repro: 1. Open the repro project from the link below;2. Open 'Bedroom_modelling' scene;3. Drag 'Bedroom_Lighting' scene to ... Read more
[XR][Stereo360] Camera.RenderToCubemap() texture has seams
Reproduction steps: 1. Open "test5.zip" project2. Enter and Exit Playmode3. Select "equirect" Expected Result: The texture is a one ... Read more
[Metal][iOS] Some particles are being rendered over non-transparent obje...
To reproduce:1. Import Low Poly Strategy Prototyper project from the asset store2. Remove BuildTargetGroup.WebPlayer entry to fix th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open