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[Managed Plugins] Interdependent DLLs have to be in the same folder
Reproduction steps:1. Open attached project "SameFolderDllTest"2. There are two dlls in the asset folder Test1 & Test2, which co... Read more
[Input System] Mouse click/key press event is not captured when a projec...
In a particular scenario, input events are not captured. Opening a project with input events from inside unity using Open project me... Read more
[Resource busy:: Mac] Opening new project throws "Resource busy" dialog ...
On Mac, every time a project is opened using the "open project" option a dialog pops up: Resource busy Steps to repro:- Launch unity... Read more
[Menu items] Unity crashes when we click on Assets/Component/GameObject ...
If the first menu click is one of the following then Unity crashes:Assets or Component or GameObject If we click on any other menu i... Read more
Disabling auto repath still finds new path to destination around obstacles
1) Download and open project2) Open scene Test13) Run scene and notice that when the capsule reaches the second plane, 3 cubes appea... Read more
[HingeJoint] At runtime, attaching kinematic rigidbody to Hinge joint an...
Steps to reproduce: 1. Open attached project "HingeJointBug.zip"2. Open scene "Bug" and run it3. Select object "Cube" and notice tha... Read more
Menu item validate crash
Steps to reproduce: 1. Open attached project2. Notice that project has two scripts: one has menu item defined (Editting Animation.cs... Read more
NetworKServer.UnSpawn() problems
De-spawning a server object with NetworkServer.UnSpawn() does not cleanup the object properly to allow it to be respawned with Netwo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
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