Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.0b5
Issue ID
716221
Regression
Yes
[Input System] Mouse click/key press event is not captured when a project is opened using "Open project" option
In a particular scenario, input events are not captured. Opening a project with input events from inside unity using Open project menu, does not capture mouse events.
Steps to reproduce:
1. Open any project with mouse click events or key press events in it
2. Play it and stop
3. Now go to File>Open Project and choose the attached project (another project with key press or mouse clicks)
4. Click on "Play"
5. Click on the screen using left mouse or use the WASD keys to move
Note that the event is not captured.
Now close Unity and reopen with this project and click play and now the event would be captured and the debug log "Clicked!!" would be displayed in the console.
Quite likely related to 705555 since the issue only appears after that error dialog has popped up. Observed independently by Harini and Rune.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Add comment