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[Shuriken] Calling ParticleSystem.Emit starts playing the particle system
Reproduction Steps: 1. Open the project. 2. Open the "EmitPosition" scene. 3. Play the scene. 4. Wait for a couple of seconds for Pa... Read more
Calling GameObject.Find corrupts child Canvas hierarchy active state
How to reproduce: 1. Open the attached project and the "BugScene" in it. 2. Expand Main Canvas in the Hierarchy and notice Inactive... Read more
Drag selection in scene does not select objects which are not part of la...
1. Open my attached project Drag Selection scene. 2. Write "rock" in hierarchy search input field 3. Using drag action select all i... Read more
GameObject gizmo icons are lost when upgrading Unity
How to reproduce: 1. Open the attached project in Unity 5.3.6 and the only scene in it. 2. Observe GameObject with icon and close U... Read more
[macOS][Metal][AMD][Intel] OSX Metal build runs slower than GLCore - Low...
Steps to reproduce: 1. Open attached project 2. Disable VSync in Quality Settings 3. Change graphics API for Mac Standalone to Meta... Read more
Baked Light on Android platform has huge gamma increase
Steps to reproduce: 1. Open "New Unity Project.zip" 2. Build for Android platform. -Red coloured point light has huge gamma increase... Read more
MSAA combined with certain orderings of triangles in a mesh causes seam ...
How to reproduce: 1. Open the attached scene and the example scene "MSAABug_ExampleScene" in it. 2. Select the "MSAABug_ExampleMat... Read more
Light Probes are not updated when color space is switched
When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects