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[Mac OS only] Moving file failed error when opening any project from ano...
- Open any Unity project on Mac OS- Go to File -> Open Project and choose a different project to open. You will get this error me... Read more
Changing Reflection Intensity at runtime via script doesn't work
Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSettings... Read more
Player crash on start
To reproduce:1. Build test scene2. Player crashes Read more
Baked light casts shadow for object's back face for CastShadows=On
1. What happenedBaked light casts shadow for object's back face for CastShadows=On 2. How we can reproduce it using the example you ... Read more
[UNet] Possible transform desyncs just by connecting and disconnecting t...
Steps to reproduce: 1. Open the project.2. Build the project.3. In the Editor, play the project.4. In the Editor, press the "LAN Hos... Read more
[MixedMode] Combination of few baked and realtime directional lights cau...
1. What happenedCombination of few baked and realtime directional lights causes some of lights not get applied 2. How we can reprodu... Read more
Realtime GI file not found errors displayed when upgrading project to Un...
Open attached project in Unity 5.2 and you will get lots of errors like:Failed opening GI file: 'b2/b2d0e671c9df0fff370993e25d0ff60c... Read more
iOS keyboard is invisible after returning from browser on iOS7
To reproduce: 1. Open an attached project.2. Build it for iOS.3. Launch it on iOS device4. Tap the only Button5. After link is opene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used