Search Issue Tracker
Fixed in 5.2.1
Votes
7
Found in
5.1.2f1
Issue ID
713488
Regression
No
iOS keyboard is invisible after returning from browser on iOS7
To reproduce:
1. Open an attached project.
2. Build it for iOS.
3. Launch it on iOS device
4. Tap the only Button
5. After link is opened return to the application
6. Tap the InputField to activate the keyboard
7. If everything is OK (keyboard is showing), close keyboard, repeat steps 4-6
8. Keyboard is not showing, but you can try to type symbols. When any keyboard symbol is tapped you can see it's keyboard animation is showing, but the rest of the keyboard is invisible.
Issue can be seen in video the user sent
Reproduced on 5.1.2p1, 5.2.0b3 using iPad mini (7.1.2)
Doesn't reproduce on 5.1.2p1, 5.2.0b3 using iPad Air (8.1.1), iPhone 6+ (8.0), iPad mini 2 (8.4), iPad 2 (8.1.2)
Doesn't reproduce on 4.6.7p2 using iPad Air (8.1.1), iPhone 6+ (8.0), iPad mini 2 (8.4), iPad 2 (8.1.2), iPad mini (7.1.2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap.SetTile() does not change the tiles when called from Update() in the Player
- Custom Shader Material is pink when the project is built for the WebGL platform
- New 3D URP Sample Scenes Project is created with an invalid dependency on com.unity.render-pipelines.universal-config when creating the Sample Project for the first time
- Canvas Scaler causes abnormal scaling of Canvas elements in Play Mode when UI Scale Mode is set to "Constant Physical Size" and any Editor window is moved to a differently scaled monitor and is interacted with
- Touch.rawPosition always returns (0,0) when clicking or dragging anywhere on the screen in the Play Mode
ChrisPPPPP
Oct 09, 2015 16:15
I'm having the same issue on an iphone 5 with Unity 5.2
channmann
Oct 08, 2015 01:33
I am still seeing this issue on iOS 7.1 on an iPad mini retina in Unity 5.2. this is blocking the release of our app. Please help!