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[RealtimeGI] Seams/artefacts with modular level-elements, eliminated by ...
To reproduce:1. Open attached project2. Open scene BeforeMerge3. Bake lightmaps (decreased Realtime res to 1 for faster bake, seams ... Read more
"different serialization layout" error in built player
To reproduce:1. Open attached project2. Open scene TestDifferentBaseType3. Build for Win32 with "development build"4. Notice the war... Read more
[OnTransformChildrenChanged] OnTransformChildrenChanged isn't called if ...
Steps to reproduce: 1. Open "OnTransformChildrenChange.zip" project2. Open scene "UIChildChangeEventProblem"3. Notice that GameObjec... Read more
Multiple Client Mode has not tooltip or documenation
Multiple Client Mode in th NetworkManager has not tooltip or documenation. This is confusing users on the forums. Read more
Constraining Rigidbody2D position fails to stay in the start position, w...
To reproduce:1. Open attached project2. open constrainBug scene3. Enter play modeExpected result: Cube (2) does not move downwardsAc... Read more
IL2CPP iOS build strips Attribute Getter, causing a runtime error
How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the Main Camera gameobject4. In the Proto Test component... Read more
Lots of warnings when watching Asset Store package YouTube presentation ...
Search for "Fracturing & Destruction" on Asset Store and click on their embedded YouTube video. About 50 warnings like: "XMLHttp... Read more
Prefab instance duplicate appears in Hierarchy
- Open scene Game in attached project- Reparent the airport_placeholder (a prefab instance) to the Directional Light game object- On... Read more
[Keyboard] Email adress UI Input Field on iOS starts with a capital letter
To reproduce: 1) Download and open project (stripped project attached)2) Build and run for iOS3) Tap the email field (topmost)4) Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used