Search Issue Tracker
Fixed
Votes
0
Found in
5.1.1p4
Issue ID
711243
Regression
No
IL2CPP iOS build strips Attribute Getter, causing a runtime error
How to reproduce:
1. Open attached project
2. Open scene test.unity
3. Select the Main Camera gameobject
4. In the Proto Test component add 'testFile' in the Filename text box
5. Build to iOS and run
- Note the error:
ArgumentException: Get Method not found for 'SkipConstructor'
at System.Reflection.MonoProperty.GetValue (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <filename unknown>:0
at ProtoBuf.Meta.AttributeMap+ReflectionAttributeMap.TryGet (System.String key, Boolean publicOnly, System.Object& value)
[...]
Workaround the issue by adding a link.xml file to the project telling the code stripper to preserve the Attribute class in the protobuf-net assembly.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
teunververs
Jun 26, 2020 11:40
I'm having this problem right now, why is it marked as solved?
B1QB0SS1
Dec 05, 2019 22:20
anything?
J_P_
Feb 20, 2019 23:12
Can you provide the link.xml entry for the workaround? Having trouble getting it to work.