Search Issue Tracker
By Design
Votes
4
Found in
5.1.1f1
Issue ID
712673
Regression
No
[RealtimeGI] Seams/artefacts with modular level-elements, eliminated by mesh combination
To reproduce:
1. Open attached project
2. Open scene BeforeMerge
3. Bake lightmaps (decreased Realtime res to 1 for faster bake, seams were still present)
4. Notice seams on the connections of objects (screens attached)
5. Open scene AfterMerge
6. Bake lightmaps
7. Notice that there are no seams in the same spots
Workaround: Merge meshes with Mesh combine tool
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
NextVertex
Jan 04, 2022 12:17
Still an issue in 2020.3.4f1 ... very borring :(
chriscode
Jul 23, 2016 22:25
Same with Baked GI: i.e. seams between tiled elements. E.g. even simple planes! Always a small line down the middle!
Graham-B
Jul 22, 2016 14:49
Still an issue in 5.3.5f1