Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.0b3
Issue ID
713460
Regression
Yes
Prefab instance duplicate appears in Hierarchy
- Open scene Game in attached project
- Reparent the airport_placeholder (a prefab instance) to the Directional Light game object
- On the SpriteRenderer component for the airport_placeholder change Order in Layer from 1 to 2 and press the Apply button (to apply changes to prefab)
- Notice that another airport_plaheloder prefab instance gets created in the Hierarchy where the original one used to be and selecting either one of them selects the other (almost like they are the same game object)
This is a regression from Unity 5.1.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #710484