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[WebGL] Mouse sensitivity is greater than in the Editor
To reproduce: 1. Open the project, attached by the user (MouseLooking.zip) 2. Enter Play mode and move the mouse around 3. Build an... Read more
[SRP] Editor crashes after it bypasses the RenderPass functions
Reproduction steps: 1. Open the attached project "GalbetSRP.zip"; 2. Open the script "Scripts/GalbetSRP/GalbetRenderPipelineAsset.cs... Read more
`TextureCompressionQuality' could not be found when building on any plat...
Steps to reproduce: 1. Open user attached project 2. Select Test.cs script 3. Notice that TextureCompressionQuality is set to "Best"... Read more
Skipping profile frame. Receiver can not keep up with the data. An optio...
Steps to reproduce: 1. Open user attached project 2. Open "Main" scene 3. Play the scene 4. Click on "Run with Profiler.BeginSample"... Read more
Crash when TextMesh pro is removed and added back to Packman Manager
Crash when TextMesh pro is removed and added back to Packman Manager Steps to Reproduce: 1. Open a new project. 2. Go to Windows->P... Read more
Video Player on Android plays rotated 3gp videos incorrectly
Steps to reproduce: 1. Open attached project "NativeCameraAsset.zip" 2. Build for android 3. Press 0 or 180 and see that the video p... Read more
Notepad selected as an External Script Editoris not generating the .cspr...
To reproduce: 1. Open the QA's attached project 2. Change the External Script Editor to Notepad in Edit->Prefrences...->External Too... Read more
Animator window splitter offsets when clicked
How to reproduce: 1. Open user's project (Animator.zip) 2. Click on a splitter line between Parameters and Animator's states window ... Read more
Multiple Runtime tests failing with the NavMesh Components package (main...
How to reproduce: 1. Open attached project 2. Open Test Runner window 3. Select the PlayMode tab 4. Hit "Run All" - Note the follo... Read more
When building the project for the first time with UWP and il2cpp - build...
How to reproduce: 1. Create empty project 2. Change platform to UWP 3. Import attached plugins 4. Build project Actual result: When... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map