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Animated objects return to their original coordinates for a single frame...
Steps to reproduce:1. Open users attached project2. Open SampleScene which is in Assets->Scenes2. Press Play Expected results: Ga... Read more
[ShaderGraph] Tangent Vector Node has 3 Outputs even though it's a Vector4
Steps to reproduce:1. Create a new Unity Project using Lightweight RP (Preview) Template2. Create a new PBR Graph Shader3. Double cl... Read more
[Video Player] Video Clip renders only in single Game Window when multip...
Video Clip renders only in single Game Window when multiple Game Windows are open Steps to repro:1. Create a new project2. Import a ... Read more
agent.path.corners.Length does not always match agent.path.GetCornersNon...
Steps to reproduce:1. Download and open the attached project2. Open Scene "test1.unity"3. Enter Playmode Expected result: CornersCou... Read more
GfxDeviceWorker crash when in playmode after upgrading project to 2018.3
This is a project upgrade issue.The game works fine in 2018.2.17f1In 2018.3, i keep getting crashes when I die or when i kill an ene... Read more
Unity crashes when using NavMeshQuery BeginFindPath on NavMeshNodePool::...
How to reproduce:1. Open user's project2. Open SampleScene3. Press Play Expected result: Unity does not crash.Actual result: Unity c... Read more
Development build fails deploying because of unmatching signature when f...
How to reproduce:1. Open the attached project2. Switch to Android platform3. Go to Publishing Settings4. Open Keystore manager5. Cre... Read more
[AMD only] Unity Player crashes on ThreadedBlockAllocatingBuffer::Handle...
How to reproduce:1. Open the attached project2. Press Assets > AssetBundles > Build All Asset bundles (including tactics)3. Bu... Read more
[Project Browser / Hierarchy] "Path" info text at the bottom of the hier...
Text which gives path info of gameobject from the hierarchy is clipping on typing in a search field. Steps to reproduce:1. Create a ... Read more
[iOS] Bad access exception thrown on deploying build on devices with iOS...
[iOS] Bad access exception thrown on deploying build on devices with iOS version 10 or lower. Steps To Reproduce: 1. Create a projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes