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Won't Fix
Votes
0
Found in [Package]
1.3.0
Issue ID
1122419
Regression
No
TextMeshPro Text is displayed only after modifying its' TextMeshPro UGUI component
How to reproduce:
1. Open the attached "BugReport_TextMeshPro.zip" project
2. Wait for the compilation process to finish
3. Open the "menu" scene
4. In Hierarchy, expand "menu_pause > canvas > screens > main > Buttons > Resume Button > button_main"
5. Notice that no text is displayed in Game and Scene windows
6. In Hierarchy, select "Text"
7. In Inspector, disable/enable "Text Mesh Pro UGUI" component (or edit its' text input field)
8. Observe that the text is now displayed
Expected result: "Text Mesh Pro UGUI" component does not have to be toggled for the TMP text to be visible.
Actual result: If the "menu" scene is opened after scripts have been compiled (when opening the project), "Text Mesh Pro UGUI" component has to be toggled for the text to become visible.
Reproducible with - 2018.3.0b2, 2018.3.4f1, 2019.1.0a1, 2019.1.0b2, 2019.2.0a3
Note: Could not test on versions prior 2018.3.0b2 due to package errors. (After resetting packages back to default, the issue is no longer reproducible.)
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Resolution Note:
Issue was related to text objects having their internal Input Source set to "SetCharArray" which was causing the behavior. Solution is to change value to Text.