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Preferences window becomes locked when opened in Basic Tutorials
How to reproduce:1. Start one of the "Basic Tutorials" levels2. Open the Preferences window3. Try to close the Preferences window Ex... Read more
[TextMeshPro] MissingReferenceException is thrown in the console on chan...
MissingReferenceException is thrown in the console and Material is deleted on changing several options from "Overflow" property drop... Read more
Particle scaling doesn't work correctly when using GPU instancing
Steps to reproduce:1. Open the original project2. Press Play Expected results: Particle system has the size that is set in optionsAc... Read more
[Audio] __audio_mainthread_check_internal() crashes when trying to load ...
To reproduce: 1. Download attached project “CorruptAudioAssets.zip" and open in Unity2. Change Platform to iOS, Android or UWP3. Del... Read more
Humanoid animation imported from Mixamo is glitchy
To reproduce:1. Open users attached project "ShotPro AssetBundle Pjt.zip"2. Select "Standing Up" asset from Project folder3. In the ... Read more
Crash when Instantiating new GameObject with the parent of the GameObjec...
How to reproduce:1. Open user attached project "numbers1.zip"2. Enter Play Mode3. Exit Play Mode Expected result: Editor does not cr... Read more
Line and Trail Renderers throw errors in the console when Inspector wind...
Steps to reproduce: 1. Download the attached project and open SampleScene2. Make sure that you Inspector window is docked to the rig... Read more
Interrupting a transition from empty state on an override layer makes fu...
Steps to reproduce:1. Download and the attached project2. Enter Play mode:3. Press "InterruptTransition" Expected result: animation ... Read more
Sprite Editor will not save changes to the Sprite when a new Sprite is s...
How to reproduce:1. Open the attached project named "Case_1110525"2. Select the "First_Sprite" sprite and open the Sprite Editor3. C... Read more
[GC] "GetThreadContext failed" crash when calling GC.Collect() and yield...
How to reproduce:1. Open the "Thread_context_Crash.zip" project2. Open the "SampleScene.unity" scene3. Press Play4. Wait for the cra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene