Search Issue Tracker
Empty animation states prevent other Animation Layers from playing
To reproduce: 1. Open attached project; 2. Open "case_1" scene; 3. Select "root" game object in the Hierarchy; 4. Open Animator win... Read more
Custom cursor textures, compressed with DXT, are not rendered correctly ...
How to reproduce: 1. Open the attached project "cursorBug.zip" 2. Go to Player Settings and change Default Cursor to any texture com... Read more
TestRunner not showing tests with multiple TestFixtures or TestFixtureSo...
Steps to reproduce : Open attached project Open TestRunner window Expected : Tests using [TestFixture] or [TestFixtureSource] attri... Read more
SpriteAtlasManager.atlasRequested behavior differs in Editor and Standal...
To reproduce: 1. Open project attached and run scene Start 2. Build and and run for StandAlone 3. Observe different results Expecte... Read more
"Should not be capturing when there is a hotcontrol" message thrown afte...
How to reproduce: 1. Open the attached "Test" project and "Repro" scene, enter playmode 2. Press "DivideBy0" button and notice the "... Read more
Neither SyncVar hooks nor ClientRPC or Command attributed functions are ...
Steps to reproduce: 1. Open the attached project 2. Open the TestScene 3. Play the scene 4. Click LAN Host(H) 5. Click the Button th... Read more
[Animation] Animator.GetAnimatorTransitionInfo cannot be accessed on a z...
Steps to reproduce: 1. Open attached "GetAnimatorTransitionInfo.zip" Unity project 2. Open "Main" scene 3. Enter Play mode 4. Press ... Read more
[iOS] TestTool Test always fails on iOS Player
To reproduce: 1. Open users attached project "SetupLogDoesNotShowUp.zip" 2. Connect iOS device to the machine 3. In Test Runner pres... Read more
OnRenderImage method's source is null after entering second time
Reproduction steps: 1. Download user's project and open in Unity 2. Open "Emissive" scene 3. Enter Play mode Expected: OnRenderImag... Read more
[Android] Input.touchCount and Input.GetTouch returns inconsistant resul...
Steps to reproduce: 1. Open user attached project 2. Open and add "DemoSceneMultiDrag" to build 3. Build and run the project on an A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object