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[IL2CPP] Queue.Dequeue and BinaryReader.ReadInt32 significantly slower t...
To Reproduce: 1. Deploy the attached project (with debug symbols on) to an device.2. Run the app with time profiler in Instruments a... Read more
[WP8.1] Serialization Weaver issue, failed to resolve a plugin assembly
To reproduce:1. Build attached project2. Notice exception in console Read more
[PropertyDrawer.OnGUI] In OnGUI SerializedProperty.type returns Generic ...
Reproduction steps: 1. Open attached project "PropertyDrawerType"2. Open scene "Test"3. Select GameObject "Demo"4. In the Inspector ... Read more
Bad pose on FBX import (specific file)
Bad pose on FBX import (specific file) 1. What happenedImporting this specific file results in a bad pose and in consequence a bad H... Read more
[iOS7] Unity does not stay in landscape in the iOS task switcher
How to reproduce: 1. Open attached project2. Build to iOS and run3. Open the task switcher by double clicking the home button, while... Read more
Selecting multiple objects with sprite renderer overwrites all of their ...
To reproduce:1.Create new project, import attached package.2.Open "repro" scene, notice that there are 3 objects with sprite rendere... Read more
Pressing TAB key does not navigate between input controls
How to reproduce:1. Create a new project2. Create two InputFields in Hierarchy3. Click Inspector -> Input Field -> Visualize b... Read more
Disabled mask still disables mouse events outside the mask
Repro steps:1) Open attached project and scene 'Demonstration'2) Click on Canvas -> Mask and notice Mask component is disabled3) ... Read more
[WSA] The resolution of the app doesn't take the display settings correctly
Reproducible on 4.6, 5.1 versions; Attached repro screenshots; Repro steps:1. Open project "ResolutionBug.zip";2. Build to WSA and d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used