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Shortcut Manager - An assertion failure occurs when entering a user prof...
If you start creating a new shortcut user profile, enter a name with two or more spaces at the beginning and then close the modal wi... Read more
Shortcut Manager - Shortcuts disappear when scrolling through bindings list
If you view a category in Shortcut Manager that is scrollable and scroll down, the entries in the Shortcut column will disappear. 1.... Read more
Shortcut Manager - No Category is highlighted when the window is opened
Upon opening the Shortcut Manager window, no category is highlighted. 1. Install Unity2. Open Unity3. Create a new project with any ... Read more
Unity Crashes if the VFX Graph Package is removed while VFX Graph stuff ...
A crash occurs if a particular workflow occurs with VFX Graph. Judging from the call stack this seems to be a VFX Graph bug, though ... Read more
The crash reporter does not start when this crash happens
This issue was reproduced in 2019.1.0a11, on Windows. To reproduce this:1. Download the project from: https://oc.unity3d.com/index.p... Read more
Cinemachine - Unable to add Cinemachine Collider Component
If the collider component is removed from the Clearshot camera you are unable to add it back using "Add Component". Steps to repro- ... Read more
Script with the [AddComponentMenu] flag remains in the 'Add Component' c...
How to reproduce:1. Open tester-submitted project (AddComponentMenu)2. Select any GameObject3. Select 'Add Component' and notice tha... Read more
Cinemachine Collider - Component help button leads to "Error 404" page.
If you click the help button (Blue Book Icon) located on the Cinemachine Clearshot collider, 404 webpage error occurs. Steps to repr... Read more
MonoBehaviour cannot be added to prefab instance or prefab asset if it c...
Steps:1. Create a new project2. Add any script to Assets (default "New MonoBehaviour" is enough)3. Add "GameObject -> Effects -&g... Read more
Missing Avatar assignement in A$ "Mecanim GDC2013 Sample Project"
The Teddy_Bear NPC character in the A$ "Mecanim GDC2013 Sample Project" no longer has body animation applied by default when playing... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project