Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.2.7
Issue ID
1107193
Regression
No
Cinemachine - Unable to add Cinemachine Collider Component
If the collider component is removed from the Clearshot camera you are unable to add it back using "Add Component".
Steps to repro
- Open project with Unity 2018.3.0f1.
- In the hierarchy select the Cameras > CM ClearShot 1 > CM vcam3.
- In the Inspector delete the Cinemachine Collider attached to the Cm vcam3 component.
- Click the "Add Component" button and try to add the Cinemachine Collider component back.
Issue >> Cinemachine collider is not featured in the component list.
Packages Tested 2.2.7, 2.1.10, 2.2.0
Tested Unity: 2019.1.0a11, 2018.2.0f2, 2018.3.0f1, 2017.2.0f1
Unable to test correctly in 2019.1.0a11 because of "Type and namespace' errors. It does use 2.2.7 so I would assume it's still in that build.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Cinemachine Extension behaviours never appear in the Component menu. You will find them in the "Extensions" dropdown in the virtual camera inspector.