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error CS1679: Invalid extern alias appears if folder have "=" symbol in ...
How to reproduce: 1. Put a = character in front of one folder that is part of the installation path (eg: D:\Programs\=Unity\2018.1..... Read more
TextMeshPro UGUI is not masked when objects are rendered behind it
To reproduce: 1. Open my attached project 2. Observe the scene (check picture attached) Expected: TextMeshPro UI text is being mas... Read more
Mesh compression produces artifacts when using models in 32-bit index mode
How to reproduce: 1. Open user's project 2. Open scene "Demo" 3. Double click on Monkey_32Bit in the Hierarchy and it will appear in... Read more
InputTracking.GetLocalRoation first value sometimes returns default rota...
To reproduce: 1. Open attached project; 2. Open "VRScene" scene; 3. Build and Install it on an Android device; 4. Launch the XR_Rot... Read more
Objects with Flipped Normals ignore Lightmapping
How to reproduce: 1. Open the attached Project 2. Observe Objects in the Scene View Expected result: "Cube (1)" in the center is li... Read more
Post-effects are rendering with lots of artifacts on Metal API with MSAA...
To reproduce: 1. Open users attached project "GD-Ocean.zip" 2. Build the project for iOS 3. Run the build with Xcode Expected resul... Read more
[Sprite Shape] Color of sprite is darker in preview on selecting 'Sprite...
Color shade for sprite preview is coming darker, refer screenshot for the same Steps to Repro: 1. Open attached project > project ... Read more
[Android Vulkan] Shader using offset renders wrongly on Adreno GPU phone...
Steps: 1. Build apk with Vulkan api and run on Adreno GPU phones that supports Vulkan OR use the apk in the Build folder 2. Open the... Read more
TileMap.size does not change when the tiles are erased
How to reproduce: 1. Open the attached Unity project named "Tilemap size". 2. In "Tile Palette" window press "Paint with active brus... Read more
[Android] Vulkan fails to recognize RenderTexture with RGB111110Float Co...
1. Open user attached project "Test1111..." 2. Go to Assets --> myRenderTexture and change its Color Format to "RGB111110Float" 3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object