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[Sprite Shape] Crash on changing bevel cutoff property in Edit Spline to...
Crash on changing properties in Edit Spline toggle Steps to Repro: 1. Open attached project > hierarchy > right click 2. 2D Object... Read more
Profiler is not profiling when attached to running Standalone build
To reproduce: 1. Open any project, set Profiler to Record mode 2. Build and Run the project in Standalone 3. While built project is ... Read more
Symbols are not uploaded to Performance Reporting service for Windows IL...
When building a project for Windows with the IL2CPP backend, symbols for GameAssembly.dll are not uploaded to the Performance Report... Read more
Plugins not copied to the Standalone Plugin folder when they are marked ...
Steps to reproduce: 1. Create new Unity project 1. Import attached "dummy.dll" file for Windows or "MacURI.bundle" file for MacOS 2... Read more
[WindowsMR][Emulation] - Trunk - Windows MR SDK is failing to Initialize...
When using simulation on the first fresh run of a project the Windows Mixed Reality SDK will fail to initialize because the HoloLens... Read more
Two particle effect draw calls do not batch together
Repro steps: 1. Run scene in attached ParticleBatching.zip 2. After a few seconds click Enable in the Frame Debugger 3. In the Tran... Read more
The Editor is failing to check the CacheServer when increasing AssetPost...
How to reproduce: 1. Download attached project (Ensure that CacheServer is enabled in the editor, I have reproduced using Local Mode... Read more
TextureImporter.streamingMipmapsPriority always returns 1
Reproduction steps: 1. Open attached project "BugReport_TextureImporter_StreamingMipmapsPriority.zip"; 2. Select Assets/Streaming_3;... Read more
Calling Transform.SetParents resets localPosition of the UI GameObject
Reproduction steps: 1. Open the attached project "UIBugRepro.zip"; 2. Open the repo.unity scene; 3. Enter a play mode; Expected res... Read more
Console Spamming Message: "InputEventData event is too big! (increase kM...
The console spams the following error: InputEventData event is too big! (increase kMaxInputEventSizeInBytes) I can only reproduce t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object