Search Issue Tracker
[PLM] Supersampling doesn't work
Steps for reproduction: 1) Download the attach project 2) Open the scene `t1` 3) In custom lightmap parameters, change anti-aliasing... Read more
[XR] Rendering a camera with an offset and scaled viewport after the mai...
Black screen or artifacts appear when rendering a camera with an offset and scaled viewport (scissor rect) after the main camera. E... Read more
[Unity][GraphicsInitialize] - 2017.3 - 2017.3 app takes ~2.5 seconds lon...
A Unity 2017.3 app takes ~2.5 seconds longer to load than a Unity 5.4 app on RS4 (Time spent in UnityPlayer.dll!Export...New functio... Read more
Building AssetBundles using batchmode, deletes files inside "Library/Scr...
Reproduction steps: 1. Run "MinimalRepro.zip" project with Command Line Arguments* Expected Result: The AssetBundles can be built ... Read more
NavMeshAgent.Warp() changes the transform position when updatePosition =...
Steps to reproduce: 1. Download and open the newest attached project(warpbug.zip) 2. Enter Playmode 3. Press space to set updatePos... Read more
Editor starts lagging in play mode when using a specific mouse on MacBook
To reproduce: 1. Open project 2. Play scene 3. Move mouse cursor in game view window when LMB is pressed Expected vs Actual: editor... Read more
Using custom editor window and changing GUILayout group option overtime ...
To reproduce: 1. Open project 2. In menu choose Tests -> TestEditor 3. Open Profiler 4. Click and hold [TestEditor] title bar and mo... Read more
If a TextAsset is created from a .txt file that uses the wrong type of e...
If a TextAsset is created from a .txt file that uses the wrong type of encoding, Unity will just return an empty string WITHOUT rais... Read more
Deactivating an object which has a Rigidbody triggers unnecessary check ...
Reproduction steps: 1. Open the attached project "Test.zip"; 2. Open TestScene.unity; 3. Enter a play mode; 4. Toggle the Sphere gam... Read more
Excessively high CPU usage when profiling editor after pausing the game
Steps to reproduce: 1. Open PROJECT_NAME 2. Select the "Application (Main Client)" and make sure that the selected backend is BACKEN... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template