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EditorWindow notification is rendered behind UI elements when the elemen...
Reproduction steps:1. Open the attached project2. Inside the Toolbar -> UIElements -> Test Expected: Notification inside the E... Read more
[IL2CPP][Mobile] Undefined reference to 'void RegisterUnityClass<AssetIm...
Repro steps:1. Open attached project2. Build on Android Actual: Build fails with "CommandInvokationFailure: Failed to link 'libunity... Read more
Light data loading is delayed when loading a new scene using SceneManage...
How to reproduce:1. Open "Scene1" in attached "LightingBug.zip" project2. Press play3. press "Load Scene2" in the game4. After about... Read more
ArgumentNullException is thrown when yielding and disposing a WWW object
To reproduce: 1. Download attached project “project_610124.zip" and open in Unity2. Open “scene” scene3. Enter to Play mode4. Observ... Read more
Selecting a log throws errors and breaks console rendering when log cont...
Reproduction steps:1. Open the attached project2. Open and play scene "Test"3. Select a log in a console Expected: Console displays ... Read more
[IL2CPP] Plugin function returning incorrect unhdefined bool
Steps to reproduce:1. Download the attached project and open "SampleScene" scene2. Enter play mode3. Notice that returned undefined ... Read more
[Player settings] SetIl2CppCompilerConfiguration should throw a warning ...
Steps to reproduce:1. Download attached project2. Switch platform to iOS3. Open Player settings4. From Toolbar select Support -> ... Read more
[Build] AssetBundle AppendHashToAssetBundleName breaks code stripping
Steps to reproduce:1) Open attached project2) Switch to Android platform3) In menu bar Build > AssetBundlesWithHash4) Build > ... Read more
Terrain paint functionality is disabled in second Inspector when you clo...
How to reproduce:1. Create a new project2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain)3. Add o... Read more
TextMeshPro Gizmos Icon appear again after being disabled when Gizmos po...
To reproduce:1. Open attached project2. Open Gizmos pop-up3. Set Icon of TextMeshProUGUI to none (wait for the change in Scene view)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
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- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default