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0
votes
Fixed

[AnimationEvents] Animation events show wrong function name when gathere...

Animation Window

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Mar 22, 2015

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Version/s: 5.0.0f4

How to reproduce:1. Create a new project2. Create an animation with 2 animation events on the same frame. Make sure they have differ... Read more

0
votes
Fixed

Crowd.Proximity.Collect takes a long time with idle agents

AI

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Jun 02, 2015

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Version/s:

Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d.c... Read more

0
votes
By Design

[Enterprise][GLES][Android] Particles leave trailing artifacts on where ...

Android

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May 07, 2015

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Version/s: 5.0.0p2

1. What happenedWhen I run in editor rendertexture appears just fine and the scene works as supposed to. But once I run it on any an... Read more

0
votes
Fixed

[Shaders][Metal] Incorrectly compiled metal shader, missing matrix type ...

Shaders

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Apr 30, 2015

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Version/s: 5.0.1p3

At some points compiled metal code doesn't have matrix typecast function. For example, float3x3 -> half3x3. Project Steps: 1. Ope... Read more

1
votes
By Design

[Cloth] Surface penetration constraint for cloth doesn't work

Physics

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May 24, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project2. Open scene bugreport.unity3. Play the scene- Note how the cloth never passes through th... Read more

0
votes
Fixed

[Clear] Clearing baked data makes scene very bright due to enabled realt...

Global Illumination

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Jun 02, 2015

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Version/s: 5.1.0f3

To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Clear baked data5. Notice that scene becomes very bright unt... Read more

2
votes
Fixed

[Events] Animation Event performance degrades depending on amount of com...

Animation

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May 24, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project2. Open scene animationEvents.unity- Scene contains about 400 animated characters that eac... Read more

0
votes
Fixed

Having a NetworkIdentity on a NetworkManager object disables it in play ...

Networking

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Jun 02, 2015

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Version/s:

Having a NetworkIdentity on a NetworkManager object disables it in play mode. It should not be allowed to have both these components... Read more

0
votes
Fixed

[Networking/SyncVar] Declaring more than 32 SyncVars in one class causes...

Networking

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May 26, 2015

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Version/s: 5.1.0f2

Reproduction steps:1. Open attached project "UNETSyncVars"2. Build scene "Test"3. Launch a host instance and a client instance4. Obs... Read more

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