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[Android] Tex2DMS doesn't work on Mali GPU OpenGLES3
Step: 1. Build apk with OpenGLES3 and install the apk on a Mali GPU phone 2. Observe result with other devices Expected and actual ... Read more
[PLM] Baked Shadow Angle and Radius parameter shrinks the size of baked ...
1) Download and import the package `BakedShadowAngle` 2) Open the scene `BakedShadowAngle` 3) Ensure that Baked Shadow Angle/Radius ... Read more
[investigate] [YAMLMerge] Incorrect merge result when merging prefab
Steps to reproduce: 0. Setup perforce server 1. Open attached project 2. Enable VCS and submit project to server 3. Pull and open s... Read more
Colour picker is not pickig from the part of the screen that's under the...
Whe using a colour picker, the area of the screen that's sampled is not the one une the mouse cursour. See color.gif attached. Rep... Read more
[Android][GLES3] Tessellation Shader is broken on Android Adreno GPU Ope...
Steps: 1. Build apk with OpenGLES3 and install the apk on a Adreno GPU phone 2. Keep clicking "Next Scene" button on the screen and ... Read more
[Android][Vulkan] Tessellation shader doesn't work on Mali GPU
Steps: 1. Build apk with Vulkan and install the apk on a Mali GPU phone, which supports shader model 5.0 2. Observe result with othe... Read more
[VR] Multiple Virtual Reality SDKs fail to initialize in the editor when...
To reproduce: 1. Download and open attached "Test12.zip" project, 2. Enter Play mode. 3. Check the console for the errors and warni... Read more
Editor crashes in mono_class_array_element_size when importing the .skp ...
To reproduce: 1. Open the project, attached by the tester (SketchupImport.zip) 2. In the Project window, right-click -> Reimport Al... Read more
Surface Shader bug: #pragma hardware_tier_variants generates corrupt UV's
Steps to reproduce: 1. Open attached project "WaterBug.zip" 2. Inspect "SimpleShader_Bug.shader" 3. Uncomment line 19 "#define UNITY... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fog "Density" field dragging is too sensitive
- Webpage from example hyperlink is missing when opened in the Universal 3D sample template
- Console window loses focus of the last message when a lot of messages are shown in a row
- Shadow artifacts appear when using a merged mesh with a specific Near Plane value in the Play Mode in URP
- "TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR" error when a lot of web requests are sent within a few minutes