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[Android] Calls from native Android library via registered callbacks are...
To reproduce: 1. Download and open attached project. 2. Build and run on any android device. 3. Check the logs via ADB logcat. 4. N... Read more
[Android][IL2CPP][.NET 4.6] NotSupportedException raises when applicatio...
To reproduce: 1. Download and open attached "TestUnityIAP.zip" project. 2. Build and run on any Android device. 3. Check device log... Read more
[UWP] Using .NET Standard 2.0 libraries AssemblyConverter fails with Nul...
How to reproduce: 1. Download attached project file and open "Test" Scene 2. Build a Visual Studio solution for the UWP 3. Build the... Read more
Trigger messages are sent when two Static Trigger Colliders collide with...
How to reproduce: 1. Open "ReproProject.zip" 2. Enter "TestScene" scene 3. Enter Play Mode Expected result: Two static trigger game... Read more
Time it takes to create a new project is increasing to unreasonable leve...
Steps to reproduce: 1. Create a new project on an older Unity version (e.g. 5.4) 2. Measure the time taken 3. Create a new project w... Read more
Chrome65 deprecation warning: AudioParam value setter will become equiv...
-e: see title, regression in Chrome, not Unity -repro: --open attached project --run in Chrome65 --NOTICE warning: [Deprecation] A... Read more
Chrome66: Autoplaying audio is muted
-e: see title, scene stays silent, message about changed behaviour being logged in console --regression with Chrome, not Unity -rep... Read more
Strange performance spikes when at least one Rigidbody is present in the...
How to reproduce: 1. Open attached project 2. Open scene boxInstantiation.unity - Make sure the Profiler Window is visible and the... Read more
[Noise] Significant slow down when selecting a system with a large playb...
Repro steps: 1. Open Scene1 from the attached project. 2. Select the particle system, advance the playback time to 800, and deselect... Read more
[Windows] build fails when windows FIPS policy is enabled
-e: windows has a policy for enforcing tighter crypto things (FIPS). when enabled the il2cpp build fails -repro: --enable FIPS poli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion Blur has sharp edges when object is moving in the foreground of another object
- EditorGUILayout.LabelField displays black text when the "EditorStyles.whiteBoldLabel" parameter is passed in
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides