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Editor crashes if user quits while package manager is updating a package.
Editor crashes if user quits while package manager is updating a package. Steps to Reproduce: 1. Create a new project. 2. Open pack... Read more
[PLM] Realtime lightmaps are not applied on top of baked lightmaps
Steps for reproduction: 1) Open Unity 2018.1.0b8 2) Open the assets store and download the Unity Adventure Sample Game 3) Open the M... Read more
[PLM] Changing Indirect Intensity values don't affect light probes
Steps for reproduction: 1) Download the project below and open the scene `ProgressiveLightmapper` OR create a lightmap static plane ... Read more
[Shaders] Surface shaders don't track #include dependencies properly
To reproduce: 1) Create new project 2) Create Surface Shader 3) Create "Test.cginc" file 4) Open Surface Shader 5) Add '#include "Te... Read more
Crash when using AssetDatabase.OpenAsset in GUILayout.Window in EditorWi...
To reproduce: 1) Open attached project 2) In top menu bar, select "Test -> TestOpenAsset" 3) In the new window, click "Open" 4) Wait... Read more
Turn off stats collection for areas hidden in Profiler window
Unity built-in profiler can add overheads what makes it harder to profile games. To reduce that overhead we can turn off samplers th... Read more
[XR]"ArgumentException: There must be 2, 3 or 4 components in the versio...
[XR]"ArgumentException: There must be 2, 3 or 4 components in the version string" exception on selecting Vuforia AR. Steps to Repro... Read more
[WebGL] build size increase for empty project
-e: see title, applies to wasm, asm, gzip and brotli Last good version: Version 2018.2.0a1 (f0f6225eae35) Fri, 26 Jan 2018 14:35:39... Read more
Custom Model Rig Bone Menu glitches out after going through the hierarch...
How to reproduce: ("1002172glitch.mp4") 1. Open the attached project "1002172avatar.zip" 2. In the Inspector Window, go to Rig setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map