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0
votes
Fixed

[VR] Different particle shader transparency between editor and build

VR

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Jun 18, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Download attached project and open scene "TestScene" 2. Make sure VR mode is on in settings 3. Build for stan... Read more

0
votes
Fixed

There's no way to query currently selected keyboard on iOS

iOS

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Apr 03, 2015

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Version/s:

See here: http://forum.unity3d.com/threads/touchscreenkeyboard-in-ios-not-properly-handling-japanese-keyboard-entry-romaji-hiragana.... Read more

0
votes
By Design

Raycasting to and from a Character Controller doesn't hit intended target

Physics

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Jun 17, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open my attached project inside "case_806527 Raycastproblem" file. 2. Select "Test Broken - Camera too high" ... Read more

1
votes
Fixed

Undoing hierarchy leads to m_TransformData.hierarchy == NULL assert foll...

Project Browser/Hierarchy

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Jun 22, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Create new project 2. Add empty GO 3. Add Child GO to previously created GO 4. Add child to GO created in st... Read more

0
votes
Not Reproducible
1
votes
Duplicate

[LightProbes]When spot light and area light are enabled some light probe...

Global Illumination

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Jun 23, 2016

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Version/s: 5.3.5p3

To reproduce: 1. Open example project "test.unity" 2. Notice that some light probes are broken Reproducible: 5.5.0a2, 5.4.0b23, 5.3... Read more

0
votes
By Design

[UI] Canvas transform not being updated after changes in Canvas Scale vi...

UI

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Jun 23, 2016

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Version/s: 5.3.5p4

To reproduce: 1. Open attached project 2. Open the editor window under "Canvas Bug/Open Window" 3. Assign the canvas and hit the re... Read more

0
votes
Duplicate

Application crashes when using Input.Location.Start() on Android 5.0 or ...

Android

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Jun 03, 2016

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Version/s: 5.4.0b10

Reproduction steps: 1. Open the attached project 2. On Android devices turn on location 3. Build and run the project on Android devi... Read more

0
votes
By Design

SetInts doesn't work properly with ComputeShader

Shaders

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Jun 22, 2016

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Version/s: 5.4.0b17

To reproduce: 1. Open attached project 2. Play DefaultScene 3. Observe log in console In the DefaultScene an object TestCopy cont... Read more

0
votes
Not Reproducible

Only 1/4 of compute buffer created with the flag ComputeBufferType.Indir...

Shaders

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Jun 22, 2016

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Version/s: 5.4.0b17

To reproduce: 1. Open attached project 2. Play the scene "TestScene" 3. See the log, the buffer created with the IndirectArguments ... Read more

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