Search Issue Tracker
Fixed
Votes
0
Found in
Issue ID
686516
Regression
No
There's no way to query currently selected keyboard on iOS
User had this problem:
>> Figured it out -- we had code to force uppercase each character entry. Unfortunately that breaks the Japanese character suggestions on iOS by being uppercase. Too bad there is no way to detect current active keyboard in Unity/iOS.
Probably worth to look at this someday
PS. just to not forget
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment