Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.3.3f1
Issue ID
806810
Regression
No
[VR] Different particle shader transparency between editor and build
Steps to reproduce:
1. Download attached project and open scene "TestScene"
2. Make sure VR mode is on in settings
3. Build for standalone
Actual result: Quad is semi transparent as opposed to one in editor, which is not transparent (or is transparent very slightly)
Expected result: No difference between the two
Tested and reproduced on:
Windows 10
Unity 5.3.5p5, 5.4.0b23, 5.5.0a2
Oculus Rift CV1
Note: Not reproducible in Windows standalone build without VR
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime
- Desktop Linux runtime does not respect -popupwindow command line argument
- Shader Graph more options dropdown button does not open the dropdown when clicked all the way to the right of the button
- “Attempting to draw with missing bindings“ warning lacks root cause indication and is thrown each frame when StructuredBuffer is accessed on DirectX12
- Shader Graph Import Settings documentation leads to "Sorry... that page seems to be missing!" page when opened through the documentation button in the Inspector window
Add comment