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Fixed in 5.4.1
Votes
0
Found in
5.3.3f1
Issue ID
806810
Regression
No
[VR] Different particle shader transparency between editor and build
Steps to reproduce:
1. Download attached project and open scene "TestScene"
2. Make sure VR mode is on in settings
3. Build for standalone
Actual result: Quad is semi transparent as opposed to one in editor, which is not transparent (or is transparent very slightly)
Expected result: No difference between the two
Tested and reproduced on:
Windows 10
Unity 5.3.5p5, 5.4.0b23, 5.5.0a2
Oculus Rift CV1
Note: Not reproducible in Windows standalone build without VR
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